These cards are classified as Common, Rare, Epic, Legendary, and Champion. In order to win battles, card selection and strategy has become extremely important. Out of all the cards, Rare cards have a lot of importance as players start earning Rare cards from Arena 2. Here are the top 5 Rare cards in Clash Royale that players should use in battle.

Note: This article reflects the writer’s opinion.

Win Clash Royale using these 5 rare cards

5) Musketeer

Musketeer’s in-game description is:

The Musketeer is a single-target, medium-range character card with moderate hitpoints and fairly high damage that can be unlocked through the Training Camp. The musketeer can readily target both air and ground forces, making it an excellent backup for high hitpoint troops like the Giants and Golems.

Cost: 4 Elixir

Range: 6 Tiles

Max Level: 14

Damage: 289

Hitpoints: 955

4) Valkyrie

Valkyrie’s in-game description is:

The Valkyrie card is an area damage melee troop with high hitpoints and great area damage that can be unlocked from Arena 2. Her ax deals 360° damage, hitting all troops in her immediate vicinity. Valkyrie should be used to counter high-damage cards such as Prince, Pekka, and the Skeletons army, among others.

Cost: 4 Elixir

Range: 1.2 Tiles

Max Level: 14

Damage: 354

Hitpoints: 2641

3) Hog Rider

The in-game description of the Hog Rider is:

The Hog Rider card is a swift building-targeting melee card with moderately high hitpoints and damage that can be earned from Arena 5. To combat the skeletal army and minions, players should deploy Hog Rider with Zap or archers.

Cost: 4 Elixir

Range: 0.8 Tiles

Max Level: 14

Damage: 421

Hitpoints: 2248

2) Wizard

The in-game description of the wizard is:

The Wizard card is an area-damage, medium-range card with high hitpoints and damage that may be unlocked from Arena 4. The Wizard’s high damage makes it an ideal support troop for cards with high hitpoints like Giants, PEKKA, and others.

Cost: 5 Elixir

Range: 5.5 Tiles

Max Level: 14

Damage: 373

Hitpoints: 955

1) Fireball

The in-game description of Fireball is:

The Fireball card is an area-damage spell with a medium radius and high damage that may be unlocked at the Training Camp. It’s the ideal card to use against attacking troops like Minions, Wizards, Musketeers, etc.

Cost: 4 Elixir

Radius: 2.5 Tiles

Max Level: 14

Damage: 913

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